New World feels like an MMO designed for mounts, even if it doesn't have any | PC Gamer - prudhommeeaddelartion
Revolutionary World feels like an MMO designed for mounts, equal if it doesn't have any
My feet are tired. Not my physical feet, which rarely have to suffice more than walk from my home bureau to my kitchen, but my digital feet. Over the course of hundreds of hours, I undergo walked the length and breadth of Western hemisphere's Aeternum multiple times, jogging through a forest that never ends, fleeing from wolves because I just can't bring myself to kill another ane. There's a lot that Amazon could do to meliorate its new MMO, but at the top of the list is the desperately-needed addition of mounts.
When Amazon proclaimed that New World would not feature mounts of whatsoever gracious—you South Korean won't even see any horses, let alone ride them—it was a beginning of disappointment, but one that had few defenders. And it's true that mounts can have negative repercussions. Blizzard only lets you unlock flight of steps in World of Warcraft expansions after you reach the endgame because flying everywhere makes geographic expedition trivial, and artful areas around moving mounts means you get massive zones with huge empty spaces between the points of interest, like in Torrid Crusade.
A regular mount stuck happening the ground just makes you a little faster, though, and Aeternum is already packed with big innocent spaces. IT still feels like an MMO intentional for mounts, even if they don't be. This is especially true once the quests dry up and you start needing to fulfil orders for towns—known as town projects—often by crafting and assembly huge piles of junk, to get all that angelical XP. I'm approaching the end game directly, and for the better part of 20 levels I've scarce been running between towns with my inventory laden with goods that they've requested. I'm like a travel merchant, and what travelling merchant doesn't have at least one donkey?
Allowing me to reach a township I've visited 100 times earlier in a couple of minutes instead of ten is not going to destroy the sense of wonder that comes from exploring totally the nooks and crannies of a new area. Forcing me to flow everywhere is what's doing that. Whenever I leave a township and start up another semipermanent journey, I just sigh and stick happening another episode of Seinfeld. Light games are more piquant.
Whenever someone complains about this you'll unremarkably hear the counterpoint that windy travel negates these problems. These people are lying to themselves and everyone else. Yes, you potty fast travel between every settlement and shrine that you've visited, and you can teleport to your registered inn or one of your homes. There are in reality more fast jaunt options than you get in most MMOs. Simply those MMOs have mounts. And at that place are limitations.
Fast travel costs azoth, a thin resource you'll primarily get from quests. Quests that you'll quickly political campaign out of. It's not a flat rate, either. The distance, the weight of your inventory and what faction controls the area each dictate the price. And you bottom't barely stockpile azoth. It's capped at a meagre 1,000, allowing you to fast travel possibly five or six times before you run out of gasolene. If you'rhenium doing a great deal of town projects, then you're going to be spent very promptly.
I don't see any reasonableness wherefore you couldn't design an MMO exclusively for walking. So, many of the survival games that New Worl apes make you use your feet at completely multiplication. But Amazon has not made an MMO that makes walking everywhere a pleasure. The way that information technology drip mould-feeds you a stingy number of quests that send you all the way across the district and back again, only to catch more quests that send you back to that expanse, is non designed for sauntering. Even with mounts these quests would be terribly designed, but at least they'd ravage less of your clock. Sol New Ma doesn't pauperization mounts because it's an MMO; it needs mounts because Amazon hasn't saved a manner to make them supernumerary.
Source: https://www.pcgamer.com/new-world-feels-like-an-mmo-designed-for-mounts-even-if-it-doesnt-have-any/
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